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FD8 Reviewed + my own thoughts on Screenwriting apps

I have been thinking about this upgrade since the announcement of FInal Draft 8. As much as I think it's a sham to pay $99 for a text editor with über macros - FD and I have had an ongoing relationship now - going on 13 years.  Boiling it down to its essence, FD's ability to help me spend more time writing and thinking about story, rather than format sold me on day one. Since then it has all been fluff IMHO. VO, story cards have just sucked - lets just say it now. They have been done so much better in apps like Scrivener, but those apps don't have the industry adoption that FD has (Ugh). Basically the Tab key, and auto complete make FD worth the $300 initial investment. Anything on top of that is well ... gravy? Im not sure. I've been waiting for a while foe a company to come along and clean up in this space. But it hasn't happened yet. 

Collaboration is a huge hole, as it is in most of the production world - just look at the post world if you want to see a train wreck. Apps like CeltX rock with server side integration, story board and budget information, as well as bleeding into production. CeltX allows you to save a document and pull it down from any machine, anywhere - it also shows you when the last time the document was modified and the changes made - It's like SVN meets screenwriting. Most writers are like WTF is version control? But those of you who understand versioning and its importance will get it, and fall in love with that openness. However, CeltX has put the cart before the horse - its scripting tool isn't 100% - in fact its more like 75% in its feature set - no ability to create shooting scripts for one, a serious deal breaker with most authors - so again we are back to working with FD.

Our current workflow involves parking versions on our public Mobile Me™ accounts, pulling versions down and manually updating version numbers after we've made comments. Then of course there is the system of printing out the entire script, making notes with a Sharpie and then returning it. We do that about once every couple of months - there is something very important and organic about marking up a script with a pen, rather than on the computer. I know there is a developer out there who is listening  and taking notes :) 

For the first time in quite a while I can appreciate the new features that have gone into version 8. I think it will make collaboration with my writing partner that much easier (at least I hope..pray). Most interesting to me are the floating palettes, new layouts, index cards (although i think scrivener is still better visually), and the new .fdx format. This last little bit could be a real game changer in incorporating Final Draft in with third party applications for Production, Post, and on the iPhone; that is so long as there is a strong enough developer support and proper SDK provided by the small and often ill-equiped FD staff. 

Going to upgrade now - I'll write an addendum after my initial first impressions - and after FD gets another $99.00 out of me. 

J

Here's the review:
  • Final Draft 8

Screenwriting software gets a refresh, adopts new file format

As a 15-year user of Final Draft, I’m fairly accustomed to the program’s quirks and subtleties. I wasn’t really looking for an upgrade. But even I appreciated some of version 8’s feature refurbs and flourishes. For example, users who take advantage of Final Draft’s ScriptNote feature to give and get feedback from other writers will appreciate the readily accessible ScriptNote navigation controls, transplanted to the toolbar at the top of the main screen.

Similarly, newbies no longer have to search the drop-down menus to update their title pages; a button on the toolbar makes it quick and easy. Likewise, the Split Panels controls, which make it easier to view your Index Card outline and actual script pages simultaneously in parallel panels, have been relocated to this same prime real estate.

Final Draft 8 is also a lot easier on the eyes—literally. The once frail and marginally legible onscreen Courier font has gotten a collagen injection, making it plumper and easier to read. And the Zoom feature now boasts twice the range (75 percent to 300 percent) of its predecessor, facilitating a better user experience with today's large widescreen monitors.

Final Draft’s Index Card feature also gets a usability boost in version 8. The virtual index cards that are used for outlining and notes are now double-sided—one side displays scene notes and the other displays corresponding scene dialogue and description. Unfortunately, flipping the cards is a little clunky, as you have to select the appropriate Index Cards state in the View menu, which then flips all cards simultaneously. Though I really enjoyed the double-sided interface, I found myself wishing that I could just flip individual cards with a mouse click.

Also useful for story planning and evaluation is the newly added Scene View feature, which strips your script to its bare bones, displaying only slug lines, a little description, and page numbers. Most importantly, it lets you add a title to each scene, like “Hero Finds Amulet.” The resulting view essentially becomes a high-level skeletal outline of your story--very handy.

Final Draft 8’s Scene Navigator is a big improvement over previous versions’ Navigator function. First off, it’s now a floating palette, so you can leave it open all the time when you’re writing and use it to quickly navigate to portions of your script in progress. In addition, it now provides a variety of scene information in table format, including scene start pages, scene page count, and color coding. How is this useful? Well, one might color-code scenes according to whether they represent the adventure A-story, the romance B-story, or the humorous C-story. Thanks to color coding in the Scene Navigator, a single glance helps you identify improperly interwoven stretches of story.

Also new to Final Draft 8 is the Scene Properties Inspector floating palette. Here you can add and edit additional scene information, including notes and scene titles, as well as more color coding. Personally, I use it as a mini “grocery list” to make sure that I don’t forget any key ingredients of the scene when I’m writing.


Final Draft 8.0 moves key controls such as Split Panels to the main toolbar for easy access.

Perhaps Final Draft 8’s most substantial change is its new XML-based .fdx file format, which allows Final Draft scripts to work seamlessly with a variety of third-party story planning, budgeting, scheduling, and storyboarding applications. The bad news: Previous versions of Final Draft are unable to open this new format. This could make it a little more complicated to script-swap with others who have not yet made the upgrade—which might irritate some users whose main reason for purchasing Final Draft was its universal, cross-platform compatibility.

The good news: Saving a script in the legacy .fdr format couldn’t be easier. But be forewarned that page count and pagination can vary when bouncing between Final Draft 7 and Final Draft 8 formats, and that can be irksome when your lean 110-page comedy puts on a few pages.

Overall, I was very impressed by the stability and formatting consistency of Final Draft 8. It does what it’s supposed to do, and it does it well. Veteran Final Draft users contemplating an upgrade can rest assured that all the bugs that plagued the release of version 7 didn’t show up for the picnic this time around. During 10 days of testing, I experienced nary a crash or freeze.

Also welcome was Final Draft’s continued commitment to multi-tiered customer support. In addition to e-mail support and live chat, Final Draft still provides 24/7 phone support, the first 20 minutes of which are free. Subsequent minutes will set you back a hefty $2.50 apiece, but when it’s 3 a.m. and your deadline is first thing in the morning, it seems like a bargain.

Macworld’s buying advice

Final Draft 8 is simpler than ever for beginning users; subtle feature fixes, bountiful script templates, and top-notch support for the production rewrite process ensure that an aspiring A-list writer won’t quickly outgrow the software. But for existing users, the decision to upgrade may have less to do with new features than an increasing pressure to switch to the .fdx file format, which may follow in the footsteps of the .fdr format to become a new de facto industry standard.

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Convergence between Comics and Film

This was a real pleasure to listen to re: the convergence between the industries and those who are leading the charge

http://tinyurl.com/comiconfilmdiscussion-com

and by the way - Transformers 2 sucked.

Also you will find this article interesting curtesy of our trusted friend Branwyn Biggletron at Image Comics:

Comicbooks promote upcoming films

Hollywood studios court fans prior to pic bows

Comicbooks are starting to do double duty in Hollywood.

It seems as if every day, a new deal is announced to turn a graphic novel into a high-profile feature like "300," "Watchmen" or "Wanted."

Development executives love the books, since they give a visual sense of what a film and its characters may end up looking like on the bigscreen.

But filmmakers are now hoping the launch of new comics will help promote properties moviegoers may not necessarily be familiar with before films bow at the megaplex.

Paradox Entertainment, the company that's developing a reboot of the "Conan the Barbarian" film franchise, inked a deal last week with Dark Horse Comics that will launch books for characters, created by pulp writer Robert E. Howard, that the shingle wants to turn into film franchises.

While Conan may be familiar among the masses, Dark Agnes, El Borak, Cormac Mac Art and James Allison are more obscure characters.

Earlier this year, Paradox and Dark Horse began publishing a series of Solomon Kane books to promote the shingle's upcoming actioner, based on the character played byJames Purefoy.

"Although it's a legacy character, a new generation had never heard of him," says Paradox president and CEO Fredrik Malmberg, who hopes the books help introduce the 16th-century swordsman to audiences, while turning into a viable publishing biz for the shingle.

Comicbooks like "Solomon Kane" often serve as prequels and establish characters, flesh out backstories and the overall world or storyline that will drive the pic's plot. The goal is to interest a new generation of fans who will recommend the film to others through a flurry of Internet chatter.

This summer, comicbook prequels were published to hype Paramount's reboot of "Star Trek" and Warner and Sony's "Terminator Salvation." A new series of books was handed out at last week's Comic-Con to tubthump Par's "G.I. Joe: The Rise of Cobra."

In fact, the interest in comicbooks has grown so much in Hollywood that publishing one to help drive a pic has become a standard piece of a film's marketing campaign -- especially for major tentpoles.

"Studios have come to the realization that having a presence out there and the ability to build interest is valuable to a film," says Dark Horse prexy Mike Richardson. "We reach the same demographic the studios are trying to reach," namely 16- 30-year-old males.

Because of that demo, Malmberg sees comicbooks as "one component of a character or franchise launch."

But it's a strategy that needs to follow a set of rules in order to strike a chord.

"You have to do the book for the love of the game and not as a crass marketing play," says one studio marketing maven.

While that's easier said than done, it's why Paradox turned to Dark Horse -- the company is producing films (its recent credits include the "Hellboy" films and "30 Days of Night"), but publishing comicbooks is Dark Horse's core business.

"We tap into their editorial knowledge, so we're not just Hollywood types wishing for comicbook sales," Malmberg says. "You can't fool the readers. If it's not a comicbook, they don't want to read; they're not going to buy it. And if they don't buy it, they don't help your movie."

Dark Horse prefers publishing prequels that end right where the movie begins.

"We're happy to do the straight adaptations, but those are less fulfilling," Richardson says. "You're just retelling the story you'll see in the theater."

It's too early to tell whether comicbooks can serve as an effective marketing tool.

In the overall comicbook market, DC and Marvel overwhelmingly dominate the charts each month with their lineup of superheroes, creating little room for movie-based books to break through. And like other media, the comics biz is struggling, with a 10% decline in sales this year.

Yet TV networks have launched successful books to promote "Fringe" and "CSI," and keep older ones like "Angel" alive with fans. "Buffy the Vampire Slayer" moves around 100,000 copies per run for Dark Horse. Even videogame companies have launched books for "World of Warcraft," "Mirror's Edge" and, soon, "Mass Effect" among others, to promote titles.

For a book to be considered successful, it needs to move 20,000 units per issue. Generally, trade paperback collections wind up breaking even or generating profits sincethey have a longer shelf life, carry higher pricetags and are sold at large bookstores.Books for "Star Trek," "Star Wars" or "Transformers" have been successful "because the fanbase is so rabid," says one senior comicbook agent. "The material sells no matter what."

A prequel setting up the first "Transformers" pic in 2007 was expected to sell a strong 50,000 copies overall, but wound up moving more than 1 million books for IDW Publishing. Another prequel book for this summer's sequel has also sold well.

Sales like that are usually unreachable for more unknown titles. Most wind up losing money.

Summit Entertainment sold only around 20,000 copies for a six-issue series, published by DC Comics' Wildstorm division, to promote its sci-fi actioner "Push." The run ended in February.

Paradox has done better with "Solomon Kane," so far. Its first five books have sold more than 57,000 copies.

"Comicbooks do a better job at helping set up a movie or TV show at a studio," says an agent who reps comicbook publishers and clients looking to adapt them or launch their own. "That's where you're going to make the most money. More obscure properties aren't going to sell enough to warrant attention."

Yet even if the books aren't successful, studios aren't risking too much by publishing them, at far less than $1 million for a run."We view comicbook publishing as a viable business that stands on its own," Malmberg says. "It's a profitable and growing business for us. You have to see the comicbook as one piece of a much broader launch so that the film becomes the big tentpole and all the other things can support it. This is a town of hype, so any buzz for a project is positive."

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LA Time Article: Producers Struggle To Stay Productive

curtesy of my good friend and co-producer Chris Frey


Producers struggle to stay productive

Spencer Weiner / Los Angeles Times
From left, Producers Gary Lucchesi, Michael London, Marshall Herskovitz and Gale Anne Hurd.
Michael London, Gary Lucchesi, Marshall Herskovitz and Gale Ann Hurd discuss current challenges in making films.
By John Horn 
June 3, 2009
What does a movie producer really do?

Before you start with the jokes, the Producers Guild of America wants to have its say. This weekend, the PGA will present its first-ever Produced By Conference, an open-to-the-public (although sold out) gathering on the Sony Pictures lot with seminars on such topics as independent film financing, digital rights, viral marketing and -- why not? -- booking private jets.

Ahead of the three-day conference, kicking off Friday, four experienced producers sat down to discuss the many challenges they face in these turbulent economic times: Studios are cutting producer deals, taking fewer risks, and finding more reasons than ever to say no. Our panel --Groundswell Films’ Michael London ("Sideways," "Milk"), Lakeshore Entertainment’s Gary Lucchesi ("Underworld," "Crank"), Marshall Herskovitz ("Blood Diamond," "The Last Samurai") and Gale Anne Hurd (" The Incredible Hulk," "Terminator") -- covers an array of filmmaking styles.

Here are edited highlights from the conversation:

Q: What does it say about your business when well-reviewed, star-filled adult dramas like "Duplicity" and "State of Play" don't work?

London: I think there is something sobering about it. I think right now there is a premium on escapist material that makes people feel good. I don't believe for a moment that adult movies are going away, but it definitely has given me pause -- not to abandon the things I am most inspired by, but to make sure I am not out of step with what people are feeling.

Lucchesi: Having once been a studio president [at Paramount] and trying to turn the business into a science, I know that it's impossible. Last fall, I looked up the top movies of the '30s, during the depression. They were the Marx Brothers, comedies, escapist movies, "King Kong" was big then. You had "It Happened One Night," so you had romantic comedies. And then you had musicals, and then gangster movies like "White Heat." So, there were certain types of genres that were working during a recession.

Q: Is the passage through which you have to squeeze narrower than before? Gary, your last two films were "Crank: High Voltage" and "Underworld: Rise of the Lycans." Is there a future where you make Philip Roth's "American Pastoral"?

Lucchesi: Before that, we made [the adaptation of Roth's "The Dying Animal"] "Elegy." We're a very practical company. We're going to keep making commercial movies and then occasionally we're going to make those movies that are very, very difficult to make.

London: My company has worked primarily in adult drama. And right now there is such an enormous challenge in getting studios to assign a distribution slot to a movie that they perceive as belonging to this shrinking market. Right now, the number of distributors has shrunk dramatically, and of the distributors that are still in business, they are reserving those distribution slots for movies they feel appeal to the so-called four-quadrant [young and old males and females] audience. It's hard to give them a rationale to devote one of their precious eight or nine distribution slots to one of our movies instead of holding it back for a tent-pole, a comic-book, pre-sold franchise.

Herskovitz: There's a structural problem that permeates the entire media business in America, which is consolidation. In the last 15 years there has been this very interesting opening up of the movie business because you could make films independently -- there were a lot of distributors, there were a lot of different ways to get a movie out there. That's starting to shrink now, and now there's starting to be a bottleneck in the distribution area. This happened to us last year with " Defiance." We had independent financing, all we needed was a domestic distributor -- which was very hard to find. We finally found one, they did a great job, but they were the last -- we wouldn't have gotten the film made if it wasn't for them.

Q: Why was it so hard?

Herskovitz: Companies fear taking risks. The perception was that it was a World War II Holocaust film, and therefore would be difficult to find an audience. A lot of people said "Sorry, no thanks. Been there, done that."

Q: Does that mean marketing is now more important than ever?

Hurd: Everything really is about marketing. What is going to get people to leave their homes to go see a film? The industry has changed. It used to be that a film didn't need to have a huge Friday night, but now everyone looks at the grosses Saturday morning. And that determines a lot: "Well, that movie bombed, I'm not going to go see it."

Q: When you start making a movie, do you have to know how you'll sell it before you even shoot a foot of film?

Lucchesi: I think the process of getting a green light is so complicated that you pretty much have to know who your audience is before you start shooting.

Herskovitz: The audience is inundated by inputs from the culture -- from television, online and films. Marketing has become so difficult -- to penetrate the clutter. And you don't always succeed, even if you have good materials. So I have to know what is going to be the imagery or the sensibility of the film that will attract people.

Q: When studios are less willing to take risks, how does that affect you?

Lucchesi: When Universal greenlit "Duplicity" and "State of Play," it also was greenlighting "Fast & Furious." They didn't know that one wasn't going to work, that one was going to overperform and another was going to underperform. They didn't know that. No one can read the future. But producers are the greatest optimists in the world. I mean, that's who we really are. We are the people that find some material and actually imagine that it could be a movie. What are the odds of that? And then not only do we imagine it can be a movie, we imagine it could be a hit, and maybe even win an award. We are the ones with the machetes going through the Amazon jungle to the places we've never been before.

Q: Can you try to crystal ball the national mood in two years? What do you think people will want to see?

Hurd: I hope my movies!

Lucchesi: My gut tells me that people are desperate for emotion.

Q: How has industry belt-tightening affected you? Does it change who you hire and how much you pay them?

Herskovitz: The studio belt-tightening has had a direct affect on many producers because they cut producer deals. Producers not only create but also nurture intellectual properties for the five, seven, 10 years it takes to get movies made. I don't think we can afford to lose that as an industry. The studios have to cut their overhead, they have to deal with their bottom line. But in terms of the future, that army of producers that was creating new properties is going away. I think that is a problem for all of us.

Q: But don't good ideas rise to the top?

Hurd: What's a good idea? Who could have predicted "Slumdog Millionaire"?

Herskovitz: The reality is that most producers are financially struggling and being driven out of the business, and you have fewer and fewer independent producers. There are a whole bunch of young people trying to come up, but in terms of experienced, independent producers just trying to get by, it's very, very difficult right now, and a lot of them are being driven out of the business. If you begin to say, "The American film industry is starting to look less creative," you have to look at the causes of that in a lot of different areas. And one of them could be that it's really difficult now for creative people to get a movie made.

Q: Are there now more awkward conversations with actors about how they are not going to earn what they are used to?

Lucchesi: Here's something that I learned as an agent. Many years ago, clients would do movies and television and they would also go back and do New York theater, and make maybe $500 a week. With the more art-type movies, it's very easy to go to somebody and say, "We know you get X amount of dollars for your big studio movie, but this is a different animal, this is like you are doing equity theater, and you've got to cut your price to do it." Most people get that.

London: I think that everyone is so cognizant of the world we live in. I'm sure there's a lot of agents who are unhappy about the fall in that pay scale, but anyone who's got their eyes open recognizes that what's important now is to keep working.

Q: Michael, you're dependent on outside financing, and that money seems to be in jeopardy too.

London: From a business perspective, I'd like to have a successful business that rewards my investors and keeps my company afloat. But we're in a culture now, a movie culture, where so little premium is placed on original ideas, as the studios veer more and more toward this notion of something that has a pre-sold element, whether it's a comic book, or a remake of a movie or a television series. Well, what do we do? What have we all done our whole lives but find and champion and support original ideas? The truth about producer deals being cut is that [the studios] are not interested in original ideas. But you are talking to a group of people who when we leave here will go to a meeting, or lunch, or a movie this evening and fall in love with something that completely defies the analysis that we are talking about here.

Hurd: Let's go back to "Slumdog Millionaire," perhaps the most profitable film out there. If you start thinking, "Who is the audience for that? A film that takes place in India?" It was clearly a struggle to get it made, and yet, if you had gambled on that film you would have the greatest return of any film last year.

Q: "Milk" won a couple of Oscars, but didn't do all that well at the box office.

London: We had certainly thought at many points that it might follow more in the path of something like "Brokeback Mountain" and some of the other Oscar movies that sort of exploded. "Milk" bore a certain burden in terms of its seriousness and its themes, and its perception in terms of the audience that it spoke to. The pop culture has become really unpredictable and really resistant. People are not going to want to stop going to see movies about grown-ups. They might be slightly different movies about grown-ups, they might not be $45-million movies about grown-ups, they may not be led by movie stars, but people are always going to want to see those good stories.

Herskovitz: There's no doubt in anybody's mind that some of the above-the-line people in this business have been overpaid for a very long time to the point where it was very deleterious for the business itself. In fact, the business-model movie, when you look at it from the outside, often looks a little bit crazy where you have a star making four or five times more profit on the movie than the studio did. The studio risked all the money and the star risked zero. That's just not a sustainable model, and it's been one of those things that's been very hard to talk about.

Hurd: The interesting thing is that the tent-pole films don't generally star the top box-office names. Having been part of negotiations, they're very tough on actor compensation because there's a dynamic there, which is for actors to raise their fees for the next film, they need a huge breakout box-office hit. So the trade-off there is, well, if you star in this tent pole we may even pay you less than your quote. If there's a next film, you'll get a significant increase.

Q: Does that mean you're having to spend more time trying figure out deals than work on scripts?

London: In the independent world, we have to do it ourselves, and that's a nightmare. It's just like the movie business has become this incredibly intricate house of cards with so many different elements. And unless you're professionally devoted to spending morning, noon and night figuring that out, it's complicated and yet it's important to understand.

Herskovitz: But let's remember that no matter how odious it is, relatively speaking it's a small part of the process.

Hurd: On the other hand, if you are too close to the process, you are blamed for having an actor unhappy with the compensation package. Then it's your fault, as opposed to the person in business affairs.

Q: What are the things that take up your days that you would not have wasted more than a few minutes doing five or 10 years ago?

Lucchesi: It's the panning for gold that's the hardest part -- you wade through a ton of material. You know, you don't have pitches anymore, so you've got a lot of spec scripts and sometimes there might be a kernel of an idea in a spec script, even though it may not be completely well-written, that you feel is worth chasing.

Herskovitz: It is very difficult to pitch these days. I spent 20 years going in a room and telling stories and making deals based on a story that I told. But we're not in that business anymore. Right now there is a project that we're trying to sell, and there's really no way to sell it other than tell the story in the room. It's an amazing, wonderful story, and it's a struggle now. And I feel like there's a potential this great thing will be lost because that means of getting that development money is gone. They don't want to hear a pitch because they are not going to pay to have a script written.

Q: How do you think technology is going to change your business?

Herskovitz: I fear that we are on the precipice right now of . . . a huge rise in piracy in America. I think that the era of illegal downloading of films is about to begin in a major way. Beyond that, what I've seen in the last two years in terms of delivery systems is utter confusion. And I think that nobody knows anything yet. I think that what's clear is that people want to go out to the movies and will continue to want to go out to the movies for a long time to come. I think that we just don't know how this whole multi-platform thing is going to sort itself out. And everybody that I talk to just throws up their hands and says, you know, "I can look at four different models and I don't know which one is going to work."

Lucchesi: Had "Milk" come out on video on demand eight weeks after its theatrical release, would it have done better? I don't know, but I'd be curious about that.

Q: What gives you reasons to be optimistic?

Hurd: What I find exciting is that my 17-year-old daughter and her friends don't want to give up going out to movies. Their choice of films is much wider than we would expect. They get excited about some foreign films -- and they forget that they are reading subtitles. We are at times underestimating the younger filmgoers and what entertainment interests them.

London: The indie world is not as healthy as we'd all like, but there is a huge wave of new directors that are creating a lot of excitement, and audiences are excited about movies that take them out of their day-to-day lives.

Herskovitz: There's a huge diversity in the kinds of movies being made, and that allows for change to happen, and that to me is the healthiest sign.

Hurd: Being at Comic-Con last summer, everyone knew at that point the response to Robert Pattinson, in Comic-Con, heralded a new star is born. It was unbelievable, I haven't seen a reaction like that since the Beatles. . . .

Q: Don't you think also that there has been a shift in the traditional notion of stars? The studios are more open to new faces, new kinds of stars. Obviously, we cycle through them a little more quickly too, but it feels like the traditional movie star notion is changing.

London: Does everybody get that, though? Do the studios get that? Do the agents get that?

Hurd: It's harder to quantify that now. If you look at television and you look at ratings, that's not necessarily capturing the audience that is viewing a particular TV series, especially something like "Gossip Girl." My daughter couldn't even tell you what time it's on, she watches it online, on demand, and every one of the actors in "Gossip Girl" is a huge star to her and her friends, which is not something that you can quantify so easily just based on . . .

Q: It seems as if the studios care most about concepts -- "Transformers," " Star Trek," " Harry Potter."

London: I think execution is king. I really do. I saw "Star Trek" last week -- I'm not in particular a tent-pole movie guy -- and I loved it. It was alive and funny and moving and imaginative, hot and smart.

Herskovitz: A lot of these high-concept movies fail when they are not done well. This notion that concept is king is already 25 years old. I think the audience is more discerning about it now. But there is a danger here that is analogous to the auto industry. More and more of the studios have placed their bets on these high-concept films, but there could be a moment where people just get tired of those films. My fear is the studios are essentially getting rid of the apparatus for creation of new content.

john.horn@latimes.com

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The Producers Credit - What It Means To Me by Ted Hope

An absolutely stunning article describing the decline of the Producer Credit in Independent Film Making today. 

The Producer Credit: What It Means To Me

Producing is all I do and the only credit I get. The meaning and value of that credit erodes all the time as financiers and packagers and directors seek to share it. I do something very specific though that none of those other collaborators do. I am there from the very beginning until the very end doing my best to make sure that the best team assembled, best environment created, best film made, full potential realized, best release and marketing strategy conceived, and maximum revenue (within those other considerations) achieved. It is my role to make sure that all options are considered and the ramification of each choice considered in advance.

I contribute to the script but take no credit -- yet people comment how "my body of work" has common themes and threads. I help design the production, from the look, to the cast, to the crew, to the rhythm, to the tone, to the marketing -- yet people don't think my credit is a creative one (because it has been undervalued by all those that glom on to it). I strategize how to make the film go from an idea or concept into reality -- I make the film inevitable, with attachments, with financing, with distribution, with an audience, yet somehow the industry thinks producers are interchangeable. The industry encourages that I do a volume business so that they can "service" their clients, yet they give me no support, be it financial or just reinforcement (if a project is not ready or a collaborator not a financial asset, I am the one that must deliver the news -- and even if they agree with me, they take the side of the client). 

Six years ago I was one of two key witnesses in the successful anti-trust suit against the MPAA and Studios' Screener Ban. One of the reasons we won was that the judge recognized that my livelihood was dependent not on singular films, but on the perception of my key creative role in a string of films that had a critical, commercial, and cultural impact (and how the added boost screeners gave my films was essential). Since that time, I have witnessed the devaluing of the producer credit as never before. 

We are in incredibly tough times for "quality" projects. Fewer get released. Fewer get financed. The budgets come down, and with them come lower fees. It has never been this hard over the last twenty years. When I ask myself "how am I going to survive making the kind of films I do, the kind of films I love?" my one real hope is a deepening understanding of what I bring to a project. And to me that is a deepening understanding of what it is to produce. 

Producing for me is not contributing to the producing process -- it is doing the entire process. If someone needs to receive additional credit because of their contribution it should not just reflect their contribution, but it also should not diminish the contribution of others. It is my job to do a lot of other people's job, but it is not my place to take any credit for that.  When someone takes producer credit and is not there from beginning to the end, involved in all aspects of the development, funding, prep, production, post, marketing, and distribution, they diminish my work and the value of my credit.  When the producer credit is devalued, it becomes harder to get movies made and to respect the process by which good movies are made.  
I also firmly believe that the producer is in service to both the director and the film.  The producer and director are both there to make the best film within their means and circumstances, and hopefully they have a mutual understanding as to what that means.  I have been surprised by those out there who pitch themselves as "filmmaker friendly" but don't have faith in their team's vision.  Similarly, I am surprised by those who go looking for "collaborators" but truly don't want to engage in the discussion about how to make the best the film within the context of their project.  To produce means to be in a collaborative environment in service to a filmmaker's vision.

If we are now involved in a cultural war to protect ambitious film, then who is the enemy?
Posted by Ted Hopeat 6:01 AM

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Filed under  //   Development   Distrobution   film   Hope   Independent   Producer   Technology   Ted  

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Fav Zombie Posters

There is something to be said about a bad ass protagonist, a city in the background, and a bucket of blood...

             
Click here to download:
Fav_Zombie_Posters.zip (1277 KB)

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Filed under  //   Alpha   Chick   film   Girl   movie   Poster   Protagonist   Zombie  

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converting h.264 QT files over for playback on your PS3

Stu's suggestions here are particularly handy for color correcting and encoding for VOD. Using the playstation as a conduit during post is a perfect DIY solution

http://prolost.blogspot.com/2009/03/convert-h264-quicktime-to-ps3.html

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Filed under  //   DIY   download   film   h.264   movies   mv4   PS3   quicktime   trailers   vod  

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very very funny - The Candy Enabler

Produced locally here in the bay area by a group of DIY guys. Congrats on getting into SXSW!

www.thesnakemovie.com

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Filed under  //   Artists   Bay Area   Comedy   Dark   Digital   DIY   Feature   film   Humor   Local   Margaret Cho   SXSW   The Snake   trailer  

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Looking for iTunes Distro For Your Short Film? Read On:

Here is a great article that clarifies the painful hoops that film makers (this particular case highlights short films) have to go through in getting their work up on the iTunes Movie Store:


there aren't many ways to get your short film on itunes. in fact at the moment there basically seems to be just one. however, that may be changing.


until now getting your short picked up by shorts international, the biggest short film distributor in the world, was about the only way to get your film on itunes, as unlike with music, itunes only deals with major aggregators when adding short film content.

however recently scott kirsner over at cinema tech reported that a new independent short film had made a deal directly with apple. scott has been (rightly) critical of apple not being more accessible to indies for selling content (as opposed to free podcasting), and this seemed like a major step:
"The Tribe," a short film on the connection between Barbie dolls and Judaism, will start selling on iTunes next week, according to filmmaker Tiffany Shlain's Web site. (It played at Sundance in 2006.) That makes it one of the first indie films to show up on iTunes without going through an aggregator like Shorts International. It'll sell for $1.99. Shlain worked directly with Apple on the arrangement.
unfortunately it's not true. i tried contacting apple myself. this isn't easy to do as there's no contact information given on their site for short film hosting, so i did the next best thing and emailed the music contact. i received a short reply telling me to contact another person at apple, glen, which i did. he responded with this:
"Contact Linda at Shorts International"
when i replied and explained i'd already done that but i'd heard tiffany schlain went direct, i got at little more clarification.
"She went through another aggregator - very much a trial case only."
the rest of the article can be found here:
http://deep-structure.blogspot.com/2007/10/getting-your-short-film-on-itunes.html

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Filed under  //   aggregator   Apple   Cinematography   distribution   film   Filmmaking   head ache   iTunes   Short   Shorts International   Sundance  

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Is Yellin: **CALL FOR ENTRIES** 16th Annual Austin Film Festival

Hands down the best Film Festival I have ever attended. If you have a film, or a script ready I highly recommend that you spend the time and enter it into the Austin Film Festival. You will have an opportunity to have an outdoor BBQ at the Governors mansion, hang with locals on par with Rich Rodriguez and other Austin Celebs. It is really a great time.



The Austin Film Festival is happy to announce…WE ARE READY 2009 FESTIVAL ENTRIES!
 
 
{SCREENPLAY COMPETITION}
 
Screenplay Categories:
 
DRAMA (Historical, Western, Drama, Family, Romance, Horror, Thriller, etc.)
 
COMEDY (Dark, Satirical, Slapstick, yadda, yadda, yadda)
 
This year there are TWO additional categories to enter.  To be considered for either the Latitude Productions Award or the Sci-Fi Award you must have your screenplay entered in either the Drama or Comedy category.
 
 LATITUDE PRODUCTIONS AWARD (must be an adult-themed, character driven script with a budget under $10 million)
 
SCI-FI AWARD (includes Science Fiction, Fantasy, Horror, Surrealism, Myth/Legend and Fantastical Storytelling) 
 
Screenplay Postmarked Deadline:
 
First Deadline MAY 15th
 
Late Deadline JUNE 1st
 
{TELEPLAY COMPETITION}
 
This competition is open to spec scripts for any network or cable television show that is currently in production.
 
Teleplay categories: DRAMA, SITCOM
 
Teleplay Postmarked Deadline:  JUNE 1st  
 
Winners will be announced at the 2009 Austin Film Festival and Screenwriters Conference held October 22-29, 2009.
 
{WHY SHOULD YOU ENTER?}
 
The competition offers benefits to all entrants, from the first round up:
 
AFF puts your script in front of the right people. Semifinalist and Finalist scripts are evaluated directly by representatives from major production companies. From Warner Bros to Nickelodeon Movies to Whitelight Entertainment, AFF has consistently delivered judging at the highest level. These are the people you want reading your script, enter the contest and give them the chance.
~All entrants are eligible for discounts and specialty programs during the Austin Film Festival and Conference, and as your script advances you will receive additional benefits.
 
~All entrants advancing to the Second Round of judging are invited to participate in roundtables throughout the Conference and will receive reader’s notes on their script at no extra charge.
 
~Top Second Round, Semifinalists and Finalists will be further considered for a non-consecutive, two-week program, The Writers Ranch, geared specifically towards screenwriting. The Writers Ranch is composed of a series of intense, one-on-one sessions and offers an invaluable opportunity for professional development. 
 
~Semifinalists and Finalists sit alongside agents, producers and top industry writers in a series of special panels during the 2009 Austin Film Festival and Conference.
 
Click here for a list of Success Stories from our Screenplay Competition.
 
 
For more information contact Alex at 1-800-310-3378 or alex@austinfilmfestival.com.
 
{ARE YOU A FILMMAKER?} 
 
Information about the 2009 Austin Film Festival Film Competition will be coming soon.  You can always visit our website for the most updated information.
 
**NOTE OUR NEW ADDRESS**
Austin Film Festival
1801 Salinas Street
Austin , TX 78702
 
phone 512-478-4795 / 1-800-310-FEST (3378)
fax 512-478-6205
 

 


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Filed under  //   16   2009   Austin   Comedy   Competition   Conference   Drama   Entries   Festival   film   filmmaker   October   Screen   Screenplay   Screenwiting   Teleplay   Texas  

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dreaming of a RED Big Kahuna


Taken from Vincent Laforet's blog:

The Red EOS Mount by Wicked Circuits was created by Andy Lesniak and Richard Wardlow.  It allows you to control both Iris (Aperture) and focus control of any Canon EF Lens mounted to a RED One  (Link to Wicked Circuits to come.)   This will allow us to shoot 4K, 3K and 2K footage at up to 120 fps.  The lens (w/ the crop factor) will be the equivalent of a 1280mm 5.6 and up (depending on the resolution we set.)

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Filed under  //   2k   4k   Big   Camera   Canon   Cinematography   Digital   film   Kahuna   Laforet   Red   Vincent  

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